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Bit Picross

A nonogram with a twist: the picture is a bitmap, and every row you complete shows the byte it encodes. Clues count the runs of filled cells, as in classic picross. Hex mode gives you the byte for each row instead and times how fast you can paint it.

How to play

The numbers beside a row (or above a column) are the lengths of the runs of filled cells in that line, in order, with at least one empty cell between runs. 3 1 on an 8-wide row means three filled cells, a gap, then one filled cell, somewhere in the row. Start with lines where the clues nearly fill the line (an 8-wide row with 6 has its middle four cells filled whatever the position), mark cells you know are empty with ✕, and alternate between rows and columns. Every puzzle here is solvable without guessing; if you are stuck, there is always a line that yields at least one cell.

The hex part

Read a finished row as binary, filled = 1, left to right: 01111110 is 0x7E. The whole 8×8 picture is eight bytes, which is exactly how 8×8 fonts, icons and sprites were stored on 8-bit machines and still are in embedded displays. The share text for a solved puzzle is those bytes. In hex mode the game shows the bytes and you paint them, which trains the nibble-to-four-bits reflex (7 = 0111, E = 1110) that makes reading hex dumps fast.

Solving technique

  • Overlap. Push each run as far left as it can go, then as far right; cells covered in both positions are filled.
  • Edges. A filled cell at the edge of a line extends the first run fully; an empty cell next to a complete run closes it.
  • Counting. If the clue adds up to the line length minus the gaps, the line is determined.
  • Cross-checking. A cell empty by a column clue is empty for the row too; most progress comes from switching direction.

Questions

Is every puzzle solvable without guessing?

Yes. The built-in pictures and the random practice grids are all checked with a line solver before they are shown; anything that would need a guess is discarded.

How do I mark a cell as empty?

Right-click, or switch the tool to ✕ and click. On a phone, use the ✕ tool. Marks are for your own bookkeeping; the puzzle is solved when the filled cells match, whatever you marked.

Can I drag to paint?

Yes, press and move across cells in a straight line; the first cell decides whether you are filling or clearing.

What are the 16×16 pictures?

Larger sprites: a space invader, a floppy disk, a rocket and others. Their rows are 16-bit values shown as four hex digits.